By Alan Thwaites
A hundred actions and video games designed to complement the first arithmetic syllabus. the guidelines are heavily associated - even though no longer completely - to the DfES fundamental Framework for Numeracy, giving supportive, brief and enjoyable actions to the respective age-groups and insurance necessities. in lots of instances, actions incorporated in chapters for more youthful age-groups is additionally tailored for older children.
content material: part 1. brief quantity actions and video games --
part 2. Investigations and longer actions --
part three. Measures and time --
part four. form, area and design.
summary: a hundred actions and video games designed to complement the first arithmetic syllabus. the information are heavily associated - although now not completely - to the DfES basic Framework for Numeracy, giving supportive, brief and enjoyable actions to the respective age-groups and insurance specifications. in lots of circumstances, actions integrated in chapters for more youthful age-groups can be tailored for older young children
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Additional info for 100 Ideas for Teaching Primary Mathematics (Continuums One Hundreds)
The player does the calculation – using any jottings or written calculations necessary – and gives the answer. A non-player checks the answer cards. If the answer is correct, the player keeps the card, ready to be added to her/his final total. If the answer is wrong then no points are scored at all. IDEA 39 GONE FISHING KEY AREA 49 When all fish have been caught, players total up their cards to find the winner. DIFFEREN TIATION Very young children can play this with spots or stars on the fish which they count.
Naturally, the simplest would be to use singledigit numbers and only addition. There is no limit at the upper ability level, especially if calculators are used. Decimal points can be included (in a box). Use more than one function, possibly on both sides of the equation and incorporate the use of BODMAS (the order of calculation, being Brackets Off – Division – Multiplication – Addition – Subtraction). 20 RESOURCES GROUP SIZE Fractions Multilink cubes or similar Fraction cards Any Make appropriate fraction cards for the number of Multilink cubes used, say 12.
The player records the decimal fraction as a score to be added to all the others made. It follows that any double will be the value of 1 or 100%. 67 or 67%. g. 4⁄6 to 2⁄3. Once turned, each domino must be removed from play. When all the dominoes have been used – with an equal number of turns per player – everyone totals their scores and the highest number wins. Players can help each other with any of the calculations as high scores are a matter of luck. IDEA 26 FRACTION DOMINOES KEY AREA VARIATION Try playing the game with vulgar fractions.